Limelight Profile
Aug. 3rd, 2024 01:02 am✟
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Nicholas D. Wolfwood / "Lea D. Gunmetal"
TEAM
The Forge
The Forge
AGE
26-29ish
26-29ish
HEIGHT
182cm (6'0")
182cm (6'0")
PRONOUNS
he/him
he/him
Appearance + Pings
Mostly the same as he is in icons, with a few differences:
✟ He dresses in the greens and earth tones of The Forge, with neutral blacks and whites sprinkled in. Wears lots of layers, but removes them just as easily. Also tends to wear sunglasses outside.
✟ Carries around an unnecessarily large toolbox shaped like a cross! It looks very much like the Punisher in his icons because that's funny. A lot of his clothes layers get shoved into his toolbox if he isn't wearing them, along with potions, wood carving tools, a wide variety of liquids, some needles and knives, and general tools of the trade.
✟ His Forge gem is a black opal cross that he wears around his neck, though it is usually tucked under his clothes.
✟ He does smoke a lot, but he tries not to do it around other people. Modern au dictates he knows cigarettes are bad for your health and he is conscious enough to avoid that for others. His room definitely smells like smoke though.
✟ He might ping as dead I'm not sure how that's working here
✟ He dresses in the greens and earth tones of The Forge, with neutral blacks and whites sprinkled in. Wears lots of layers, but removes them just as easily. Also tends to wear sunglasses outside.
✟ Carries around an unnecessarily large toolbox shaped like a cross! It looks very much like the Punisher in his icons because that's funny. A lot of his clothes layers get shoved into his toolbox if he isn't wearing them, along with potions, wood carving tools, a wide variety of liquids, some needles and knives, and general tools of the trade.
✟ His Forge gem is a black opal cross that he wears around his neck, though it is usually tucked under his clothes.
✟ He does smoke a lot, but he tries not to do it around other people. Modern au dictates he knows cigarettes are bad for your health and he is conscious enough to avoid that for others. His room definitely smells like smoke though.
✟ He might ping as dead I'm not sure how that's working here
Limelight Info
Powers
Bloodshed
He can manipulate his own blood! Not anyone else's. The most frequent and useful offensive application of this is blood bullets: he can cut his finger open and shoot bullets made of hardened blood. It doesn't have to be a bullet, though. In theory, he can create other objects with his blood (such as a knife, a hairbrush, a screwdriver, or a set of house keys). However, he's using his blood to do it, so naturally he'll also become very lightheaded the more blood he uses. He can also harden his blood into something like armor! The downside of that is that in order for it to be effective armor he'd have to be heavily bleeding. The skill also only works when he's conscious, so if he hardens or creates anything with his blood and then falls unconscious, it just turns into regular blood again.
Bloodthirst
He can create 6 potions per day by adding a significant amount of his blood to available consumable liquids. The final product doesn't look or taste like blood. Each of those potions when consumed or splashed onto a target will have a random effect from a table:
1. heals the target a substantial amount
2. causes internal bleeding
3. makes the target weaker for twelve hours; i.e. slightly feverish, disoriented, weak-kneed, or with less effective skills
4. makes the target stronger for twelve hours; i.e. energetic, more stamina, a small boost to their skills
5. gives the target cat or dog ears and a tail
6. makes target drunk
7. makes target horny
Sometimes they turn obvious sparkly colors that will let him know which potion is which. Even though he can only create 6 potions a day, the potions can be stockpiled over time. So he might have more than 6 in storage simply to increase his odds of getting the one he wants when he uses them. However, using his blood to create the potions daily also means he is less likely to use his other blood skill, or vice versa! He's got to manage his blood or he will pass out from blood loss. The potions will start to expire if the stockpile gets too large.
OOC Note: If he's yeeting a potion at another person, if that player doesn't want to play with one of the effects (ie doesn't want to have their character be drunk, or bleed internally,) then we just pick a different one. Also mod ruling says that for important or cool moments where he may need a specific potion, the sheer force of will can allow that potion to be brewed at that time.
For healing potions, there is a default of "for smaller areas, it heals a lot faster and is more effective than larger areas" but substantial healing is fine.
He may develop other potions over time! (They will need mod approval first.)
Bloodhound
He can turn into a wolf! And a dog, it's versatile. Turning into a wolf does not carry over any injuries, with the exception of limb loss. For example, if he is injured as a human and turns into a wolf, the wolf form would not have the injuries, but WOULD have them just as bad when he turns back into a human. If he is a wolf and gets injured, that does transfer over to his human form. Other than that. He's just a fluffy wolf.
There is a potential for him to try and tank hits, such as if he is injured as a human, shifts into a wolf to take hits, and then shifts back into a human. Of course, then as a human he would have all of that damage taken! He might die if he's not careful.
He can manipulate his own blood! Not anyone else's. The most frequent and useful offensive application of this is blood bullets: he can cut his finger open and shoot bullets made of hardened blood. It doesn't have to be a bullet, though. In theory, he can create other objects with his blood (such as a knife, a hairbrush, a screwdriver, or a set of house keys). However, he's using his blood to do it, so naturally he'll also become very lightheaded the more blood he uses. He can also harden his blood into something like armor! The downside of that is that in order for it to be effective armor he'd have to be heavily bleeding. The skill also only works when he's conscious, so if he hardens or creates anything with his blood and then falls unconscious, it just turns into regular blood again.
Bloodthirst
He can create 6 potions per day by adding a significant amount of his blood to available consumable liquids. The final product doesn't look or taste like blood. Each of those potions when consumed or splashed onto a target will have a random effect from a table:
1. heals the target a substantial amount
2. causes internal bleeding
3. makes the target weaker for twelve hours; i.e. slightly feverish, disoriented, weak-kneed, or with less effective skills
4. makes the target stronger for twelve hours; i.e. energetic, more stamina, a small boost to their skills
5. gives the target cat or dog ears and a tail
6. makes target drunk
7. makes target horny
Sometimes they turn obvious sparkly colors that will let him know which potion is which. Even though he can only create 6 potions a day, the potions can be stockpiled over time. So he might have more than 6 in storage simply to increase his odds of getting the one he wants when he uses them. However, using his blood to create the potions daily also means he is less likely to use his other blood skill, or vice versa! He's got to manage his blood or he will pass out from blood loss. The potions will start to expire if the stockpile gets too large.
OOC Note: If he's yeeting a potion at another person, if that player doesn't want to play with one of the effects (ie doesn't want to have their character be drunk, or bleed internally,) then we just pick a different one. Also mod ruling says that for important or cool moments where he may need a specific potion, the sheer force of will can allow that potion to be brewed at that time.
For healing potions, there is a default of "for smaller areas, it heals a lot faster and is more effective than larger areas" but substantial healing is fine.
He may develop other potions over time! (They will need mod approval first.)
Bloodhound
He can turn into a wolf! And a dog, it's versatile. Turning into a wolf does not carry over any injuries, with the exception of limb loss. For example, if he is injured as a human and turns into a wolf, the wolf form would not have the injuries, but WOULD have them just as bad when he turns back into a human. If he is a wolf and gets injured, that does transfer over to his human form. Other than that. He's just a fluffy wolf.
There is a potential for him to try and tank hits, such as if he is injured as a human, shifts into a wolf to take hits, and then shifts back into a human. Of course, then as a human he would have all of that damage taken! He might die if he's not careful.
Limelight AU
✟ Nom de Plume is "Lea D. Gunmetal"--you can call him Lea, Lead, Gunmetal, whatever. He's not picky
✟ He's a mix of au and amnesia!
✟ He's an undercover cop trying to chase down notorious criminals 'The Blade' and 'Hydnora', who seem to be unaffiliated with any Family. As a cover, he works at The Shop (a repair shop owned by Ore) as a repair guy. Though he mostly fixes up motorcycles and cars, through word of mouth people know that he'll fix broken stuff for kids and old ladies if he's around the shop too. Most of his undercover work was done at night, so he kind of works two jobs.
✟ While pursuing terrible criminal 'The Blade' he got into an accident, which resulted with him getting amnesia. He woke up with no memories in the hospital along with another guy who also had amnesia (Eriks Cobalt). Seeing that Eriks had nowhere to go and was a recent member of Forge, he dragged him to The Shop with him and they're roommates now.
✟ That incident happened four months ago! He has been slowly regaining his memories (aka his AU backstory) over those few months but still has some pretty big gaps in his memory.
✟ Once he started getting back memories he tracked down Aloe, Eriks's twin brother, and checks up on him from time to time. Kind of suspects both brothers of being connected to 'Hydnora' and 'The Blade' but doesn't have a lot of concrete evidence other than "I woke up next to one of them in the hospital after presumably doing my undercover job and that is inherently suspect."
✟ Lives above The Shop with Eriks, Copper, and Ore.
Lead, seeing that he had nowhere else to go and was a new Forge recruit, dragged him home to the Forge workshop he stays at and tracked down his brother for him.
✟ Grew up in The Child Facility (an orphanage) and still goes to visit the younger kids there from time to time.
✟ He's a mix of au and amnesia!
✟ He's an undercover cop trying to chase down notorious criminals 'The Blade' and 'Hydnora', who seem to be unaffiliated with any Family. As a cover, he works at The Shop (a repair shop owned by Ore) as a repair guy. Though he mostly fixes up motorcycles and cars, through word of mouth people know that he'll fix broken stuff for kids and old ladies if he's around the shop too. Most of his undercover work was done at night, so he kind of works two jobs.
✟ While pursuing terrible criminal 'The Blade' he got into an accident, which resulted with him getting amnesia. He woke up with no memories in the hospital along with another guy who also had amnesia (Eriks Cobalt). Seeing that Eriks had nowhere to go and was a recent member of Forge, he dragged him to The Shop with him and they're roommates now.
✟ That incident happened four months ago! He has been slowly regaining his memories (aka his AU backstory) over those few months but still has some pretty big gaps in his memory.
✟ Once he started getting back memories he tracked down Aloe, Eriks's twin brother, and checks up on him from time to time. Kind of suspects both brothers of being connected to 'Hydnora' and 'The Blade' but doesn't have a lot of concrete evidence other than "I woke up next to one of them in the hospital after presumably doing my undercover job and that is inherently suspect."
✟ Lives above The Shop with Eriks, Copper, and Ore.
Lead, seeing that he had nowhere else to go and was a new Forge recruit, dragged him home to the Forge workshop he stays at and tracked down his brother for him.
✟ Grew up in The Child Facility (an orphanage) and still goes to visit the younger kids there from time to time.
Permissions
SHIPPING
talk to me
talk to me
SMUT
talk to me
talk to me
VIOLENCE
talk to me
talk to me
KILLING
talk to me
talk to me
Player Comfort Notes
No bathroom stuff, skin peeling, or parasites please. I really prefer to be comfortable with someone OOCly before allowing any violence and mind control things for my characters. Slapstick violence is fine--overall, I just want to make sure we're cool. No lovingly written purple prose of torture; just keep descriptions pg-13 level and it's fine .
code by puddings
Character Canon
Trigun Maximum
Trigun Maximum
Player
Ellie
Ellie
Contact
thelibrarian@plurk | shoujoprotagonist@discord
thelibrarian@plurk | shoujoprotagonist@discord
DM Policy
plotting and casual chatting are all good, just be warned I frequently go afk
plotting and casual chatting are all good, just be warned I frequently go afk
PERFORMANCE WINS/MEMORIES
Date: 2024-09-25 04:10 am (UTC)Home (present) (vol.9 chapter 1)TakenDay 210 (Performance 3): A small plush black cat, with a memory related to fire. Also, a deck of cards and a plastic crown and a sash for being kissable.
Free bird (vol.8 chapter 6)TakenDay 211 (Amnesiacs Elevator Event): A singular bag. Inside is a little shining star with a note, "If you eat it, you'll remember something related to the stars or something bright."
Wolfwood (vol.10 chapter 7)TakenDay 212 (Performance 4): A tiny vial of something sparkly with a memory of satiation or fear.
Double-Team (vol.6 chapter 2)TakenDay 214 (Performance 5): A little snowglobe with a little utopian village inside. Shake it to experience a memory! Others can also see it if they shake it. Infinite uses!
Home (past) (vol.9 chapter 1)TakenDay 221 (Performance 7): A single, soft white feather, blow on it to receive a memory (you know this instinctively). Only one use, with a memory involving bonding with someone or entertainment. EACH TEAM MUST CHOOSE THEIR PRIZE TOGETHER!! It should be one form of entertainment. Another tv, a computer, a set of movies, a ddr machine, whatever!! Forge gets a bonus karaoke machine for getting the most optional tasks and completing them.
Hero reborn (vol.1 chapter 1)TakenDay 223 (Performance 8): A wedding ring with a stone that matches the color of your eye. Wear the ring and you will relive the memory as long as you have it on. Others who wear it will also be able to see it. And an offbrand tamagotchi. They also get to keep their wedding outfits, and he has the following matching jewelry: a silver ring with a dark emerald (matches Sirens), a bracelet made of red jasper beads and carved bone matches Sun Sign), and a choker made of soft leather cords in shades of green and warm pink (matches Unholy Disorder).
Officiating a wedding. (headcanon)TakenDay 227 (Carnival): A plush sunflower. Squeeze it to receive a memory.
The Bystanders (being blind end of chapter) (vol.4 chapter 6)TakenDay 229 (Performance 9): A three-petaled trillium blossom that does not wilt. This can be used to share up to three memories from previously used-up memory items. Focus on the memory while touching one of the petals, then pluck it and give it to someone else to eat so they can experience it too.
(No memories, special item only)
Day 236 (Performance 10): A teddy bear or bear figurine. Press a button on the bear (3 uses) to receive a memory.
Lina (vol.1 chapter 2)TakenDay 238 (E-Mail Chain Event): An email. Opening it will make the memory play. You can share the memory by forwarding it on.
Double-Team (knives flashback) (vol.6 chapter 2)TakenDay 239 (Performance 11): A squishy ball in the shape of a heart. When you squeeze it, you will get a memory of heartbreak (can be literal or metaphorical).
Murder Assassin Child Torture Training Montage (headcanon/it's a flashback montage somewhere I'll find it)TakenDay 244 (Performance 14): Bandaids, apply them for memory. Infinite sharing.
Hero Returns (vol.1 chapter 4)TakenDay 247 (Performance 15): Pair of dice, roll a 12 to see the memory. Infinite sharing.
Demon's Eye (Tri Ult vol.2 chapter 7)TakenDay 249 (Performance 16): A flipbook with the first page showing a still of the memory. Infinite sharing.
Tempest (Tri Max vol.9 chapter 2)TakenDay 260 (Night of Reminiscence, Performance 17): a slip of paper. Infinite sharing.
Dancing Revolver (Tri Max vol.1 chapter 5)Day 263 (A Dream): a lighter from a dream.
Canon Power Obtained: Super Strength
Day 266 (Performance 18): a vial of clear liquid, drink until the liquid is gone.
Delusion (Tri Max vol.10 chapter 1)Day 269 (Performance 19): a button. press to get memory
Sin (Tri Max vol.1 chapter 6)Day 271 (Performance 20): a bubble gun, shoot it to get the memory.
Parting Ways (Tri Max vol.9 chapter 5)Day 274 (PerForgemance): a pair of shoes, put them on to get the memory.
Bravo, Girls! (Tri Max vol.1 chapter 3)Day 277 (Bartender): commemorative drinking cup, consume an alcoholic drink from the cup.
Canon Power Obtained: Heightened Senses
Day 280 (Trauma Prom): a blank sheet of paper, write your true name in it to activate it.
Fifth Moon (Tri Ult vol.2 chapter 8)Day 281 (Bingo): a bingo chip, flip to activate it.
A Gathering of Demons (Tri Ult vol.2 chapter 6)Day 285 (Lore Dating Sim): a glass marble.
Breakout (Tri Max vol.5 chapter 1-6)Canon Power Obtained: Enhanced Healing
Day 289 (Photo Event): a photo.
Colorless Expression (Tri Max vol.6 chapter 5)Day 295 (Betrayal): a bag of stale circus peanut candies.
Bastards and the Blues (Tri Max vol.7 chapter 4)Day 300 (Storymaster's Questions): an orb in your Family colors.
TBD - A SIG MEMORY ARC